/*
 * Node - A simple data structure for pathfinding.
 *
 * Copyright 2008 James W. Hofmann
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

package rules;
class Node
{
	
	public var value : Int;
	public var parent : GameTile;
	public var directions : Array<Node>;
	
	public function new(value : Int,
						parent : GameTile)
	{
		this.value = value;
		this.parent = parent;
		this.parent.scratch = this;
	}
	
	public function gendir()
	{
		this.directions = new Array();
		for (n in this.parent.neighbors)
		{
			if (n.scratch.value<this.value && n.scratch.value>-1)
			{
				this.directions.push(n.scratch);
			}
		}

		this.directions.sort(function (a:Node,b:Node) 
		{return a.value-b.value;});
		
	}
	
}
